EA Announces The SIMS 4 Get To Work


Explore Three Dynamic Careers and Create Your Own Business in The Sims 4’s First Expansion Pack


Bye Bye Battlefield 4 Beta

battlefield4 wall resize

Bye Bye BETA... The Battlefield 4 Beta has come and gone, leaving many of us heading back over to Battlefield 3 for the next couple of weeks until DICE roll out the full BF4 release.

The BF4 Beta was very encouraging in our eyes - unpolished and at times frustrating for sure, but the gameplay was a clear step forward from its predecessor. It's worth remembering that the Battlefield 3 Beta was also a little rough around the edges. Server disconnects/crashes, clunky hit registration and some interesting weapon balancing attributes were apparent in the BF3 Beta and addressed in the main release. DICE have a history of regular updates and fixes to maintain a level playing field and close out some dodgy exploits (like Recon riding MAVs to get to some crazy sniper spots and the infamous M26 DART).

We expect the same of Battlefield 4 in terms of the tweaking that will occur over the first 3 months post release but having played the Beta now, we also expect a more advanced starting point than we had with it's precedessor.

The things we liked about the Battlefield 4 Beta were:

  • The power of the RPGs
  • Zeroing of the scope, ranging and target marking for recon
  • Small ammo and health packs as a starting point for Assault and Support - needing to work up to the persistent larger packs is going to take some adjustment but will also make ammunition more valuable early on.
  • Tanks needing to manage their use of ammo more now that tanks appear to have a 'master reload' approach. Finding a spot and just hammering a position as fast as the gunner can reload might be a rarity now.
  • Elevators - This wasn't on the top of our wish list but hey, let's see how it plays out.
  • Environment destruction and crumbling cover
  • Counter knifing
  • Sound and atmosphere of combat
  • The promise of naval combat, jet skis and patrol boats

We are not sure about the use of the laser designator for standard RPGs but it does make vehicles a less safe place to wreak destruction from. Helicopters can still dominate but they are far from invincible.

Performance wise, it's too early to tell if our rigs will be crippled by the new Battlefield or if we will still be able to play with modest gaming setups.

Overall, the Battlefield 4 Beta was a great experience and we can't wait for the end of the month when the real deal is available to play.

We have linked a few you-tube videos below showing some footage and interesting moments during the Beta - please note that this isn't our gameplay nor are we affiliated with these you-tubers but if you like the videos, please consider subscribing to their channels.

Frankie (FRANKIEonPCin1080p)
Obliteration round with Frankie and Jack Frags (coarse language in comentary)

Another series of Obliteration rounds with Jack and Frankie (coarse language in comentary)

Random Fails and Glitches with Frankie

Robbaz Closed Beta Gameplay
(Obligatory warning, pretty strong coarse language and Swedish accent in the commentary - so don't say we didn't warn you)


X Rebirth : Space Sim Fans Rejoice!

It's almost here...

The Egosoft 'X' series has long been a happy place for gamers to lose themselves for hours, days - months? The most recent evolution was the X3, X3 Terran Conflict and X3 Albion Prelude titles. The thing about this dynasty of space simulation wasn't that it was the perfect game straight out of the box but rather that it was a great game and a solid framework for mods and non-linear game play.

Check out the videos at the bottom to understand what the hype is all about.

X Rebirth takes place after the Albion Prelude and the universe has undergone a cataclysmic change. There have been many changes to the game mechanics from what we can see, including but not limited to:

  • Being limited to one ship
  • Cockpits without the need to mod the game
  • Having crew and being able to walk around the ship and space cities
  • Improved graphics engine
  • A new method of fast travel
  • A revised combat model
  • More detailed capital ships with the ability to see and target specific parts of the ship like turrets to better plan and execute your battles
  • User interface that will be easier for gamers to navigate than previous titles
  • You can still engage in space combat, trade goods and explore the universe but it appears not in exactly the same way as before. This doesn't look like a re-skin of a previously successful formula but more of an evolution of a great concept.

    In the past, we have been really impressed (from a software engineering perspective) with the X universe, the AI and general elements of the game such as complex economies, diplomacy, ship/weapon balancing and the willingness of the developer to encourage modding. The scale of the universe in X3:Terran conflict is truly amazing and it's still worth buying the older titles via steam if you like space sims and don't have it in your collection.

    We are eagerly awaiting X Rebirth and hoping that it lives up to the hype - if the trailers below are anything to go by, this game promises to be a lot of fun. If the latest title has the same modding community support as the previous titles, then it can expect a long life cycle.

    X Rebirth is due for release on the 15th of November and can be pre-purchased on Steam here

    Check out the Egosoft X Rebirth page for more.

    See the first official trailer below

    One of the Egosoft guys walks through the controls in the video below

    Video explaining of the scale and detail of X Rebirth


    GRID 2 Uncovered - Okutama Faceoff Trailer

    • Published in GRID 2

    GRID was amazing on so many levels - Codemasters returns to racing with GRID2. In this newest trailer, witness an entire race from the cockpit/bonnet view. Smooth, highly detailed and looks like a blast!

    Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID. Experience aggressive racing against advanced AI and become immersed in the race with GRID 2’s new TrueFeel™ Handling system which powers edge of control exhilaration behind the wheel of every iconic car. The next generation of the EGO Game Technology Platform delivers genre-defining visuals and jaw-dropping damage as you prove yourself across three continents in a new, evolving world of motorsport.

    Earn fame, fans and fortune as you blaze your way to the top in intense, relentless races on licensed circuits, beautifully realised city streets and lethal mountain roads. GRID 2 will also set the new standard for multiplayer racing with innovative modes, an entirely separate progression system and deep integration with RaceNet, the free online extension for Codemasters Racing games.

    Be sure to watch in HD:


    GRID2 will be available through digital download via STEAM on 31st May, 2013. Click HERE to pre-order.

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